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It didn’t felt like a 3 day gamejam game, it could have been the beginning of any bought game imo. The art is top notch, there are several characters with a story, a personality, lines of dialogs, the gameplay is nice, a bit hard but since you made a guide I wasn’t stuck. Really this didn’t seemed rushed at all and I would love to play a longer version of this game so tell me if you ever make one <3

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I played it... and wanted it to be more. No no no wait, not in a bad way - I liked it so much that I started imagin how you could expand on this game.

Some Ideas:

Make the beads roll down the chain and clicker with sfx into place.

Let the Background behind the Customers be alittle alive with a swaying tree, maybe you switch position, and then a market is in the background etc.

Let the Customers  wobble a little like breathing, and some Expressions like "thinking, Shamed, scary, Wispering, Happy" 

Let the Books pop out and Open infront so the UI expands like a Book opening. 

The Music is perfekt and amazing! I like the cozyness of the game and the  Art is wonderfull! YOU 3 made a wonderfull game! I highly appriciate the time spend with it!

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i wish there was a log of interactions so i can see what was said in case i forget.

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ty for the critique! That was the very next thing on our list to implement but didn't make it within the time limit, maybe in a patch after the jam's judging period! ;)